They were interested.
I told them that they could check their portfolios anytime
during class on their phones. "But Mr. Wilson, school rules forbid
us to carry our phones." Me - "You can have them during this
class with my approval."
They were committed.
My classroom wouldn't be considered a blended learning
environment by any stretch of the definition, but the students' affinity for
technology use raises the odds for interest and participation. At a minimum, it
engages most of the students, and many of those who are considered at-risk.
It gives the "quiet" student a chance to quietly achieve.
It removes one barrier to learning - initial engagement. The
challenge then becomes maintaining that interest. A self-paced program could
help with students who disengage because the classroom pace is too slow. They
would rather master the content and move on. An asynchronous learning
environment might help these students as well as those who would prefer to more
deeply study topics which interest them. eLearning facilitates those
students nicely.
Another barrier I have seen broken with eLearning tools is one
of access to materials. Most of my students have accessed a website I use
to post classroom materials. These are often materials that have been
used or distributed in class, so students are most often looking for additional
review or retrieval of lost materials.
I had three homebound students who would
have benefited greatly from an online learning environment, but it
wasn't available to them. The homebound instructors typically delivered
content and proctored tests. This would be another excellent opportunity to
offer an online learning component.
I've also found that the notion of "the students know a lot
more than the teachers" regarding technology is also misleading.
Certain students, certain teachers - sure. But it's not
consistently the case at my school. Online learning often teaches
students to use technology more effectively by necessity. Students must
use the technology to master the content. Randy Pausch (The Last
Lecture) called this the "head fake". I'm currently
exploring game-based learning. Please share any experiences you've had
with games.
Our school currently limits online access for students to
computer labs, except for those of us who use smartphones in classroom
projects. We are slowly moving to a BYOD model, but don't currently have
the infrastructure to handle additional access. A few teachers have used
grants to purchase an additional computer or two for the classroom, enabling
some station-based blended learning, but it is currently limited to the
classroom level. These are barriers to blending our classrooms.
Other barriers include students' computer ownership, students'
home access to the internet, and teacher knowledge.
One thing I've learned since becoming a teacher - school isn't
for everyone. By this, I mean that the brick-and-mortar model works well
for many, but it shouldn't be a barrier to achieving one's goals. If we
are truly going to offer differentiation, then we must recognize that eLearning
has much to offer. It may be a slow road to pave at my school, but
I believe we're missing an effective way to engage students of we hold off much
longer.
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